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NPC Generator

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William Cornish, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely brown suit with black socks and a vest with buckled shoes. He keeps his long silver hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.

History: He was born in the south. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He inherited the family business which he has now maintained for 11 years.

Motivation: Further expansion of business.

Flaws: Ugly, Insomniac, Addict. Bonds: Job, Immigrant. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

William Cornish, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 8 (-1)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Theobald Marlowe, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a yellow costume with the symbols of the sun god on his torso. His whole body is exceptionally muscular. His golden hair is singed and shortened. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Flaws: Ugly, Insane, Mundane. Bonds: Immigrant, Family. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Theobald Marlowe, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Richard Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He has a very tight haircut. His eyes are amber and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Hedonist, Mundane. Bonds: Attractive, Job, In love. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Richard Rutherford, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Chalcedony (60 gp). Malachite (11 gp). Tourmaline (160 gp).


Social Check DCs


Theobald Ramsay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears brown cloth garments or leather armor. His silver hair, when down, is lengthy. His amber unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Disease. Bonds: Religious, Military, Criminal record. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Theobald Ramsay, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right leg appears badly burned and disfigured. His tied-back hair is black. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Baker, who enjoyed hunting, Gerard was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Flaws: Shy, Impulsive. Bonds: Poor, Nature. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Gerard Barney, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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