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NPC Generator

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Advanced [show]


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Body Guard. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has wavy chestnut hair. His eyes are a pleasant violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He struck the Body Guard job and began his own company from there.

Motivation: He is greedy.

Ideals: Joker. Flaws: Shy. Bonds: Job, Rich, Military. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Gerald Ashley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)8 (-1) 17 (+3)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Odo Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries quarterstaffs. His brown hair is long and unkept. His gray eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Odo Blakeley, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)15 (+2) 16 (+3)7 (-2)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Raymond Harper, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears green painted combat armor at almost all times. He wears a colorful flower in his brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Junk Dealer, Raymond learned a great deal about his father's area of expertise. He has had some formal writing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Detective again.

Ideals: Artistic, Logical. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Raymond Harper, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Athletics +3, Religion +4
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Simple lock.


Social Check DCs


Don Ashton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear white clothing when he does not wear armor, and is pretty ugly. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Since then, he has sought to make the best of life.

Motivation: Marry his sister to traveling adventurers; and wants to have a good time and be beloved

Ideals: Joker, Optimist, Gifted. Flaws: Ugly. Bonds: In love, Poor. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Don Ashton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 16 (+3)15 (+2)
Skills History +3, Performance +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Justin Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His brown hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Flaws: Shy, Impulsive, Disease. Bonds: Attractive, Nature. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Justin Lincoln, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Rose (80 gp). 1 Disguise kit.


Social Check DCs

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