Clerebold Ryland, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears violet trousers with brown and red striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a monstrous two handed axe. He wears a Stetson hat to cover his moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Clerebold was born on a far northern island where he grew up under the tutelage of his father, an expert Interpreter. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Immigrant, Enemies. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 1 Minor magic item.
Manfred Wallace, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and usually wears his grey robe and has his longbow always slung over his shoulder. With bright white hair and a scraggly beard. His brown unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Criminal record, Job. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2000 cp. Jet (130 gp). Silver pearl (130 gp). Red garnet (130 gp).
Reynard Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean blue cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized topaz on his left hand. His red hair is singed and shortened. His eyes are hazel.
Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.
History: Reynard was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Dilettante
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1300 sp. Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Half-Plate. 1 Half-Plate.
Gerald Garfield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His Stetson hat is riddled with cuts and holes. His eyes are violet and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better village for his children.
Motivation: He is greedy; and to unite with his brother
Flaws: Ugly. Bonds: Adventurer, Immigrant, Family, Rich. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Aldous Altham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He likes to wear tan tank tops with green pants. He has a small bristly mustache and wavy brown hair. His gray eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.
History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Masseuse soon after.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Fighting. Flaws: Hedonist, Depressed. Bonds: Rich, Job. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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