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NPC Generator

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Advanced [show]


Randal Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to cover his moderate length auburn hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Randal has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Optimist. Flaws: Disease, Mundane. Bonds: Attractive, Has a crush. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Randal Tatum, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 7 (-2)15 (+2)
Skills Intimidation +4, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: John was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has achieved small success as a Glassblower.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Professionalism. Flaws: Disease. Bonds: Family, Job, Has a crush. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

John Hallewell, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 13 (+1)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is a Yochlol in disguise. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Trym Harrington, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)10 (+0) 8 (-1)9 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Merchant does. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Job, Rich, Nature. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Don Brownrigg, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Tim Fidget, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. He sports a flattop hair cut. His eyes are violet and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Adventurer, Slave. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Tim Fidget, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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