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Advanced [show]


Richard Law, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered sai and tarnished warhammer as well. He sports a long auburn beard, and similarly colored long hair. His amber eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Richard Law, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Golden pearl (90 gp). Silver pearl (90 gp). Blue sapphire (1200 gp).


Social Check DCs


Adelard Tatum, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his red hair to look like a famous performer. He has several tiny sapphire earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: Many goblins want him driven away.

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Adelard Tatum, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)12 (+1) 17 (+3)18 (+4)
Skills Acrobatics +1, Deception +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +6

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Theobald Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak, and carries glaives. His Stetson hat is riddled with cuts and holes. He has amber eyes and a white hat with a brown feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the south was not economically sound they moved to his current location. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Military, Immigrant. Occupation: Courier

Voice: Indian accent

Attributes [hide]

Theobald Cromwell, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 18 (+4)15 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Red spinel (50 gp).


Social Check DCs


Shane Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a red handlebar mustache and slicked back red hair. His eyes are amber and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered

History: Shane was raised in a hard working conservative environment. His childhood dream was to be a Ploughman, but he was a colossal failure. He struck the Shepherd job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Mundane. Bonds: Job. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Shane Myerscough, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)18 (+4) 14 (+2)16 (+3)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 12
Languages Common, Auran, Elven, Goblin, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerald Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west, but his parents moved at a very young age to the east. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Immigrant, Military. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Gerald Wakefield, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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