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NPC Generator

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Advanced [show]


Guy York, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he likes to wear brown tank tops with white pants. His blonde hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Optimist. Bonds: Rich, Family, Attractive. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Guy York, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)18 (+4) 10 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp. Amethyst (150 gp). 1 Bullseye lantern. 1 Backpack.


Social Check DCs


Percival Branson, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He has dyed his greying golden hair a little too much giving a sharp golden color. His fierce brown eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. A few years later when the south was not economically sound they moved to his current location. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Optimist, Fighting. Bonds: Immigrant, Nature. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Percival Branson, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Good lock.


Social Check DCs


Raymond Alby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a blue costume with the symbols of magic on his torso. He has a brown handlebar mustache and slicked back brown hair. He has gray eyes and a blue hat with a white feather.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Beggar, Raymond learned a great deal about his father's area of expertise. He worked as a nervous Beggar and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and wants his loneliness to end

Flaws: Antagonistic, Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Raymond Alby, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)15 (+2) 17 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Deep blue spinel (300 gp). Violet garnet (300 gp). Jet (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky violet painted plate armor. He has a long blonde beard with little hanging trinkets. His eyes are green and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: Born in the east to a Seamstress, Godfrey learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Seamstress. He became a Seamstress soon after.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Godfrey Hampton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears an entirely white suit with tan socks and a vest with buckled shoes. He has moderate length brown hair. His eyes are likewise amber.

Personality: Calm and collected, he is a well trained Architect. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Joker. Flaws: Mundane, PTSD, Depressed. Bonds: Job. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Gracey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs

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