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Advanced [show]


Trey Fulton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a red poncho over his likewise colored trousers and shirt. His tied-back hair is golden. He is very pretty but has cold, dead eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and to end his boredom

Flaws: Racist, Mundane. Bonds: Attractive, Military, Nature. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Trey Fulton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)9 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Don Marston, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, marred by teas. His tied-back hair is black. His fierce blue eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: Born in the west to a Spice Merchant, Don learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he's attracted to the pc

Flaws: Ugly, Disease. Bonds: Has a crush, Job, Nature. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Don Marston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Alexandrite (900 gp). Deep blue spinel (900 gp). Aquamarine (900 gp).


Social Check DCs


Robert Nash, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a violet costume with the symbols of death on his torso, and is pretty ugly. He has moderate length auburn hair. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Apothecary, his father struggled to pay the bills. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Robert's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, In love. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Robert Nash, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is typically in his Body Guard uniform. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He became a Body Guard soon after.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Opinionated. Flaws: Insomniac, Fearful. Bonds: Job, Mentor. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Gerald Myerscough, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Onyx (50 gp). Iolite (50 gp). Moonstone (50 gp).


Social Check DCs


Theobald Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He then took over the family business and is one of the better Guard for hire.

Motivation: Wants to open a new tavern; and balancing his hectic life and new guard responsibilities is difficult

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Theobald Van Es, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 8 (-1)10 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs

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