Manfred Bradly, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Superior lock.
Percival Reed, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his rapier ready. His hair is auburn and very short. He wears an eyepatch.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Optimist. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp.
Lewis Halsey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He very much looks the part of a Ploughman. He keeps his blonde hair in a flapper bob. His eyes are violet and catlike.
Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end
Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Nature. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Henry Lindsay, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a brown shirt with thin black vertical stripes and green pants. His right hand appears badly burned and disfigured. He has auburn hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Henry hails from a village terrorized by brigands. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: He wants revenge against brigands; and revenge
Flaws: Antagonistic, Insane. Bonds: Attractive, Enemies. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Gerard Snape, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. His hair is always cut to a buzz. His amber eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.
History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was granted druidic powers by his dying sister.
Motivation: To share knowledge with the world; and seeks redemption
Ideals: Joker, Gifted. Bonds: Mentor, Immigrant. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +5
Possessions: 19000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
