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NPC Generator

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Advanced [show]


Patrick Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He has a moderate pudge and is not very fit. He has shaved his head bald. His brown eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He moved out south to avoid the crime he committed. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family.

Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Adventurer, Family. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Patrick Wentworth, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)5 (-3) 17 (+3)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Miles Axton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a worn and beaten armor. His head has been shaved. His eyes are likewise green.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Rich, In love. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Miles Axton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +2

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Cory Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a well pressed and immaculate suit (or dress). His hair is brown, silky, and of moderate length. His eyes are likewise blue.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Marley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Peter Payton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is typically in his Healer uniform. His chestnut hair has been sun bleached extensively. His green eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a brewer again

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Healer

Voice: Raspy

Attributes [hide]

Peter Payton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 9 (-1)9 (-1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dustin Tickle, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with top hat, and sports empty pouches on his belt. His blonde hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: Dustin was raised in a hard working conservative environment. His childhood dream was to be a Marshal, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of giants; and to be a marshal again

Flaws: Ugly. Bonds: Immigrant, Job, Adventurer, Enemies. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Dustin Tickle, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 60 pp. Sard (70 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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