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NPC Generator

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Advanced [show]


Clerebold Bradford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear brown clothing when he does not wear armor. His black hair is lengthy. He has gleaming, smiling violet eyes.

Personality: A skeptical and narcissistic man, Clerebold's first love is himself. His second love is also himself. He invites people to come help in his community garden.

History: Clerebold hails from a village terrorized by drow. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Clerebold began to lead the lost caravan. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to clean up the streets

Ideals: Impeccable, Philantrophist, Entrepeneur. Bonds: Attractive, Enemies, Guardian. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Clerebold Bradford, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)7 (-2) 16 (+3)15 (+2)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Nicholas Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy grey suit. He is an epitome of beauty. His hair is cut close to his head. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Further he is a bit of a stoner and is frequently out of it.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a tanner again

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Military, Adventurer, Job. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Nicholas Gracey, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)7 (-2) 15 (+2)12 (+1)
Skills Nature +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Patrick Rylan, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He wears his brown hair up. His hazel unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of brigands once and for all.

History: Patrick hails from a village terrorized by brigands. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Ideals: Athletic. Flaws: Ugly, Disease, Insane. Bonds: Enemies. Occupation: Bowyer

Voice: Slurs words

Attributes [hide]

Patrick Rylan, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He has violet eyes and a green hat with a black feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich northern family. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gomory's homeland. Gomory decided to take the middle way and become a bodyguard. He has since lost track of the people in his past.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Ideals: Fighting. Bonds: Rich, Family, Military, Immigrant. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Gomory Dryden, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Stratford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with black pants. He has done his best to style his auburn hair to look like a famous performer. His fierce gray eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear; and seeks redemption

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Criminal record. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Guy Stratford, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)11 (+0) 17 (+3)7 (-2)
Skills Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Solid gold idol (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).


Social Check DCs

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