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NPC Generator

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Advanced [show]


Richard Shelly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports brown clothing, slightly heavier than average wear. His chestnut hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Military, Rich. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Richard Shelly, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 10 (+0)18 (+4)
Skills Intimidation +6, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 18000 sp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a white tunic with tan highlights, and long white pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His amber eyes peer out from beneath his Stetson white hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and to protect his home

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Job, Guardian. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Bertram Addington, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 6 (-2)13 (+1) 17 (+3)7 (-2)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Charles Stafford, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears brown trousers with green and red striped suspenders. He wears various colorful collared shirts. His brown hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: He got into the Sailor business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Sailor.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Attractive, Job. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Charles Stafford, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)6 (-2) 11 (+0)16 (+3)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Chad Everly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan tunic with white highlights, and long yellow pants that bunch up around his shoes. His golden hair is unkempt and raggedy. His eyes are brown and beady.

Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Poor, Guardian. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Chad Everly, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Terran, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 80 pp.


Social Check DCs


Everard Everly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. He sports a long chestnut beard, and similarly colored long hair. His hazel eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gifted from a young age, Everard studied abroad. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Family, Slave. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Everard Everly, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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