Gilbert Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a blue low-cut shirt, and a broad hat upon his head. His tied-back hair is auburn. His face is scarred and worn.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gilbert was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Blacksmith. Some 5 years later his spouse died after the birth of his son. Heartbroken, Gilbert never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 30 pp. Lapis lazuli (7 gp). Malachite (7 gp). 1 Masterwork studded leather. 1 Breastplate.
Ralf Beckwith, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears tan painted combat armor at almost all times. His golden hair is heavily combed to the left. His brown unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Disease. Bonds: Criminal record, Rich, Religious. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1700 sp. 1 Chain shirt. 1 Darkwood Shield.
Trym Spalding, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is blonde. His hazel unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Optimist. Flaws: Ugly, Disease, Insane. Bonds: Rich. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 46000 sp.
Richard Harlow, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length white hair. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Richard was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Charles Melancon, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears red trousers with yellow and black striped suspenders. He wears various colorful collared shirts, marred by teas. His hair is short and black. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
Possessions: 400 gp. Violet garnet (200 gp). Chalcedony (60 gp). Blue quartz (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
