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NPC Generator

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Advanced [show]


Tim Kendal, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear brown clothing when he does not wear armor. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His eyes are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Immigrant, Adventurer, Enemies. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Tim Kendal, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cory Darby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has achieved small success as a Sellsword.

Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly. Bonds: In love, Job, Criminal record. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Darby, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 18000 cp. 1 Darkwood Buckler. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Dustin Beckwith, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a pastel and black robe with the hood down. His tied-back hair is golden. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Carter, who enjoyed hunting, Dustin was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Gifted, Philantrophist. Bonds: Nature, Adventurer, Family. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Dustin Beckwith, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Guy Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He keeps his long black hair kept up in a rat tail. His eyes are a pleasant gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Fisher father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Fighting, Athletic. Flaws: Disease, Depressed, Antagonistic. Bonds: Military. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Guy Yorke, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Pink pearl (120 gp). Moss agate (7 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dustin Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his top violet hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Dustin was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and many gnolls want him driven away

Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Family, Job. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Dustin Bradly, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)6 (-2) 15 (+2)15 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Brown-green garnet (100 gp). Sardonyx (70 gp). Sardonyx (70 gp).


Social Check DCs

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