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Advanced [show]


Alexandre Holton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Alexandre Holton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)10 (+0) 14 (+2)18 (+4)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man likes to wear ponchos typically of a light green in addition to tight pants. He has a long white beard with little hanging trinkets. He has gleaming, smiling hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Criminal record, Adventurer. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Walcott, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 13 (+1)7 (-2)
Skills Deception +0, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Peter Clare, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. His brown hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can't help but pocket interesting objects he comes across

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Peter has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Flaws: Ugly, Insomniac, Shy, Disease. Bonds: Criminal record. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Peter Clare, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 32000 sp. Brass mug with jade inlays (100 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Randal Brent, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is renowned for his bright brown suits and hats. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Joker. Flaws: Hedonist, Addict. Bonds: Slave, Rich, Family. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Randal Brent, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Manfred Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His hair is long and red with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Manfred Sherwood, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)14 (+2) 18 (+4)14 (+2)
Skills Arcana +4, Insight +6
Senses Passive Perception 14
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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