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Advanced [show]


Frederick Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair and beard is wavy and long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants a kiss; and to reunite with his absent father

Flaws: Addict. Bonds: Attractive, Family, Has a crush. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Frederick Braxton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Patrick Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He wears his white hair down. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves dancing and to teach people dancing more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his dancing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Rich, Religious. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Patrick Berkeley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)8 (-1) 18 (+4)16 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Black pearl (400 gp). Deep green spinel (150 gp).


Social Check DCs


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He keeps his white hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Philantrophist, Artistic. Bonds: Rich. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Drogo Marston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 10 (+0)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Jocelyn Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Mason does. He has a penchant for wearing a ring with an oversized emerald on his left hand. His tied-back hair is silver. His eyes are gray.

Personality: Jocelyn is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Mason in town.

History: Jocelyn was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: Further expansion of business; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Depressed. Bonds: Job, Rich, Military, Slave. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Jocelyn Wentworth, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)7 (-2) 13 (+1)8 (-1)
Skills Athletics +0, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Anselm Cornish, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is short and red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Anselm Cornish, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp. Red garnet (120 gp). Sardonyx (60 gp). Alexandrite (200 gp). 1 Chain shirt. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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