Gilbert Ridley, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this eastern man wears yellow trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His golden hair is greasy and uncared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Addict, Antagonistic. Bonds: Religious. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Obsidian (13 gp).
Clerebold Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He wears his auburn hair up. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. A gifted student he started as a Mayor, but he got bored and became a Shoemaker. He now owns his own business.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.
Ideals: Disciplined. Bonds: Rich, Adventurer, Job. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
Arnold Barney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, green, dusty cloak. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up falchion and armor he uses now. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.
Motivation: To be a Map Maker again; and to unite with his brother
Ideals: Optimist. Bonds: Religious, Nature, Family, Job. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Chrysoberyl (60 gp).
Aldous Milton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Aldous was born in the north. At a young age he loved to build and create. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his music dream.
Motivation: Wants to work out more often; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Gifted, Persistence, Artistic, Athletic. Bonds: Job. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 40000 sp.
Balimaar Van Es, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern man is wearing a perfectly clean shirt and pair of pants. His white hair is cut short. He has a dull look in his blue eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.
History: Balimaar was born with his father's beautiful face. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted from career to career and currently works as a Soapmaker.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Criminal record, Job. Occupation: Soapmaker
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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