Rolf Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His hair is brown and curly. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Deep green spinel (110 gp). Golden pearl (110 gp). Obsidian (12 gp).
Don Westcott, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown leather gloves, a brown jacket, and tight pants. He keeps his black hair in a flapper bob. This violet eyed westerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.
History: Don lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him; and an old rival family wants him found
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 19000 cp.
Don Clare, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and wears a tight fitting black shirt and pants. He has styled his red hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: Don is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: When he was but 8 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Don's homeland. Don decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.
Motivation: He loathes his own lifestyle; and to prove his worth to the world
Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Immigrant. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp. Sapphire pendant on gold chain (900 gp).
Roland Chatham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tan leather gloves, a tan jacket, and tight pants. He has a long auburn beard with little hanging trinkets. His violet eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He was always very intelligent and has formed a secret society of specialists.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Professionalism. Flaws: Secretive, Disease, Impulsive. Bonds: Nature. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Roger Shelley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He very much looks the part of a Spy. He has a hunchback. His red hair is cut jaggedly and amateurishly. He has several tiny opal earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Weaver, but he got bored and became a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 6000 cp. Smoky quartz (30 gp). Aquamarine (900 gp). Black pearl (900 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
