Guy Braxton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man prefers to wear violet clothing when he does not wear armor. His red hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the east to a Miller, Guy learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Religious, Slave. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 sp.
Thomas Everly, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and is dressed in an above average manner. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: He would like to get married and retire; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Kyle Darlington, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Selfish. Bonds: Attractive, Mentor. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Robert Tickle, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his right hand. He has moderate length chestnut hair. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Spice Merchant, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly. Bonds: Poor, In love, Job, Debt. Occupation: Shoemaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Randal Dryden, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Jeweler uniform. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Roofer profession.
History: He was born at the edge of vast plains. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Jeweler.
Motivation: He wants revenge against gnolls; and someone believes him a fraud
Flaws: Shy. Bonds: Job, Nature, Mentor, Enemies. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 sp.
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