Ralf Ridley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is lengthy. His green eyes peer out from beneath his deerstalker pastel hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well.
Bonds: Poor, Family, Immigrant, Religious, Enemies. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Sard (20 gp). Chalcedony (20 gp). Black star sapphire (900 gp). 2 Tanglefoot bags. 1 Antitoxin.
Theodoric England, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear grey pants and tee shirts. His white hair has been sun bleached extensively. He has gleaming, smiling gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He feeds upon the attention of others.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and a deep hatred of illithids
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 80 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Adelard Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He is bald on top and has large brown tufts of hair around his ears. His eyes are brown.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Adelard was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Job. Occupation: Server
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Disguise kit. 1 Masterwork Musical instrument.
Don Addington, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and is wearing a long, white cloak. With bright blonde hair and a scraggly beard. He has several tiny opal earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and human compassion
Flaws: Shy, Racist. Bonds: Rich, Job, Nature. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Arnold Garrick, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Bricklayer, Arnold learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Joker, Entrepeneur. Flaws: Insane. Bonds: Job. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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