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NPC Generator

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Advanced [show]


Reynard Brixton, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large tan jacket, and sports empty pouches on his belt. His white hair is long and unkept. His blue eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Justice, Entrepeneur, Fighting. Flaws: Ugly, Selfish, Secretive. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Reynard Brixton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Wymar Blankley, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man sports grey clothing, slightly heavier than average wear. His black hair is still thick. His blue eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Disease, Selfish. Bonds: Religious. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Wymar Blankley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Barlow, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears many layers of old clothing at all times. His blonde hair is smooth and relatively long. His amber eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Insane, Impulsive. Bonds: Poor, Mentor. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Don Barlow, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Unemployed, who enjoyed hunting, Odo was taken on many hunting expeditions. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Odo Denholm, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)7 (-2) 7 (-2)13 (+1)
Skills Sleight of Hand +5, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Solid gold idol (300 gp). Solid gold idol (300 gp).


Social Check DCs


Raymond Brandon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright grey suits and hats. His long auburn hair is drawn into a two foot long braid. His blue eyes peer out from beneath his Stetson grey hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Shepherd, but he got bored and became a Tailor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Shepherd again; and he is terrified, and will act out of fear

Ideals: Justice, Fighting. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Raymond Brandon, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)18 (+4) 11 (+0)6 (-2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Giant, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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