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NPC Generator

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Advanced [show]


Lewis Heiser, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are gray and he is always smoking a pipe.

Personality: Lewis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Lewis studied abroad. After coming to the age of reason, Lewis took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Revenge.

Ideals: Impeccable, Gifted. Bonds: Enemies, In love. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Lewis Heiser, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Gunter Skelton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and is generally shirtless and showing off his tattooed chest. With bright white hair and a scraggly beard. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of southern immigrants he idolized his father. His childhood dream was to be a Navigator, but he was a colossal failure. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gunter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge

Bonds: Job, Enemies, Immigrant, In love, Adventurer. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Gunter Skelton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (900 gp). 1 Good lock. 1 Superior lock.


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown shirt with thin yellow vertical stripes and tan pants. His blonde hair has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and to prove his worth to the world

Ideals: Passionate, Fighting. Flaws: Impulsive. Bonds: Family, Religious. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Gerald Eastoft, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)8 (-1) 8 (-1)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Golden yellow topaz (400 gp).


Social Check DCs


Geoffrey Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting white shirt and pants. His blonde hair is smooth and relatively long. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the south, but his parents moved at a very young age to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: He is content; and to prove his worth to the world

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Northcott, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roger Bentham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his golden hair up. His violet eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Painter. He became a Painter soon after.

Motivation: He wants to meet his childhood hero.

Ideals: Logical. Bonds: Attractive, Adventurer, Job. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Roger Bentham, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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