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Advanced [show]


Trey Enfield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, pastel shirt, and violet tie. He carries a battered axe and tarnished lance as well. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: Trey was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Joker, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Trey Enfield, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Kyle Remington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light brown in addition to tight pants. He has done his best to style his brown hair to look like a famous performer. His amber eyes are passionate and lively.

Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and someone believes him a fraud

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Criminal record, Enemies. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Kyle Remington, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 7 (-2)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 8
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Zircon (60 gp).


Social Check DCs


Gunter Holton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Fortune-teller uniform. He keeps his brown hair in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the west, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Joker. Flaws: Addict, Hedonist. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Gunter Holton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Shelly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Sensitive, Impulsive, Antagonistic. Bonds: Poor. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Gerard Shelly, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)18 (+4) 9 (-1)15 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 9
Languages Common, Giant, Gnoll, Infernal, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Woods, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a yellow top hat and yellow clothes. His golden hair is braided into rings. His eyes are violet and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of southern immigrants he idolized his mother. Thomas was born on a far southern plains where he grew up under the tutelage of his mother, an expert Carpenter. He has drifted from career to career and currently works as a Carpenter.

Motivation: Seeks redemption; and someone believes him a fraud

Flaws: Ugly, Secretive. Bonds: Enemies, Immigrant, Job, Criminal record. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Thomas Woods, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. White pearl (130 gp). Chrysoprase (60 gp).


Social Check DCs

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