Everard Astley, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.
History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Everard's homeland. Everard decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Justice. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 5 (-3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gerald Astley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His hair is long and blonde with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Athletic, Justice, Gifted. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Azurite (7 gp). Golden pearl (140 gp). Freshwater pearl (7 gp). 1 Minor magic item.
Conrad Reid, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail. With bright red hair and a scraggly beard. This green eyed northerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.
History: He was born the only child of a wealthy merchant. Conrad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Conrad decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Human compassion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Depressed, Addict, Racist. Bonds: Criminal record. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Undercommon, Celestial, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 100 gp. 1 Minor magic item.
Norman Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He keeps his long chestnut hair kept up in a rat tail. His green eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. He is a very good compulsive liar and kleptomaniac.
History: Born to a Tanner, his father struggled to pay the bills. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has comitted a past crime that haunts him to this day; and he is currently in port desperately looking for someone to get him out
Flaws: Shy. Bonds: Criminal record, Poor, Slave. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp.
Jocelyn Snowdon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized red coat. He has brown hair. His eyes, though not visible through his cowl, are hazel.
Personality: Eccentric and domineering, Jocelyn will drive conversation. He is an amazing painter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. Now he works as a writing tutor during his time off.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Extrovert, Gifted. Bonds: Military, Religious. Occupation: Roofer
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 47000 sp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
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