Arnold Stapleton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. His brown hair is knotted and matted. His eyes are hazel.
Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: Arnold was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Charles Pickering, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is red. His half smiles and green eyes are beguiling and draw you in.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the north. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Attractive, Military, Job. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
John Clare, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his kukri. He wears a colorful flower in his blonde hair. His hazel eyes peer out from beneath his small black hat.
Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1400 sp. Brass mug with jade inlays (400 gp).
Drogo Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black armored body suit, with a simple yellow line shooting up and back down. His golden hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a very good compulsive liar and kleptomaniac.
History: Born in the west his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 17 (+3) | 4 (-3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Goblin, Giant, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Everard Stafford, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His auburn hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.
History: Everard was raised in a hard working conservative environment. A gifted student he started as a Detective, but he got bored and became a Fisher. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Detective again; and doesn't want to be a fisher and was forced into it by his family
Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Job, Family. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
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