Diggory Mitchell, Male Human [Permalink]
Personal [hide]
Description: This eastern man is dressed in a clean tan cloak covering his clean studded leather. His clothes are grease stained in places. He sports a long brown beard, and similarly colored long hair. His green eyes peer out from beneath his deerstalker tan hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.
History: Diggory was born with his father's beautiful face. Diggory was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Miner. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant, Attractive. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 5 (-3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 4 Acid flasks. 4 Thunderstones.
Nicholas Easton, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.
Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and to get a good night's sleep
Flaws: Hedonist, Insomniac. Bonds: Attractive, Family, Nature. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Adam Garfield, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears baggy tan pantaloons and a green scarf. Beneath his clothing is a huge mess of scar tissue. His black hair is braided into rings. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south to a Body Guard, Adam learned a great deal about his mother's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.
Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and marry his brother to traveling adventurers
Flaws: Antagonistic, Fearful. Bonds: Slave, Family, Job. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp.
Everard Alton, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He has a black handlebar mustache and slicked back black hair. He has gleaming, smiling hazel eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Addict. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1700 sp. Chrysoprase (70 gp). Red-brown spinel (120 gp). 1 Half-Plate. 1 Darkwood Shield.
Thomas Kirby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has silver hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.
History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Ugly, Secretive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 sp. Banded agate (5 gp). Black star sapphire (800 gp). Jasper (30 gp).
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