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NPC Generator

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Advanced [show]


Gunter Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a grey and tan robe with the hood down. His chestnut hair is unkempt and raggedy. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: Born to a Barrister, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Barrister; and meet up once more with his childhood friend

Ideals: Opinionated, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Soapmaker

Voice: Laughs frequently while speaking

Attributes [hide]

Gunter Hamilton, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 15 (+2)9 (-1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Ignan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Browning, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He is bald on top and has large brown tufts of hair around his ears. His amber unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and he wants revenge against brigands

Ideals: Gifted. Flaws: Ugly, Disease, Shy. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Miles Browning, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)16 (+3) 9 (-1)7 (-2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Goblin, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp. Sardonyx (80 gp). Amber (100 gp). Deep blue spinel (900 gp). Brown-green garnet (100 gp).


Social Check DCs


Balimaar Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered crossbow and tarnished sickle as well. His golden hair and beard is wavy and long. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Balimaar hails from a village terrorized by giants. A gifted student he started as a Map Maker, but he got bored and became a Banker. He has achieved small success as a Banker.

Motivation: He wants revenge against giants; and to be a map maker again

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Balimaar Marlee, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)17 (+3) 16 (+3)8 (-1)
Skills Athletics +2, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Anthony Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, brown, dusty cloak. He sports a long brown beard, and similarly colored long hair. He has several tiny jet earrings on each ear.

Personality: Eccentric and domineering, Anthony will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Sailor job and began his own company from there.

Motivation: To settle down with his crush; and money/treasure

Ideals: Extrovert, Philantrophist. Flaws: PTSD. Bonds: Rich, Job, Has a crush. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Anthony Springfield, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


William Marston, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a large grey jacket. His chestnut hair is greasy and uncared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.

History: William lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.

Motivation: Human compassion; and marry his sister to traveling adventurers

Ideals: Logical, Gifted. Flaws: Ugly, Shy, Racist. Bonds: Family. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

William Marston, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)11 (+0) 11 (+0)16 (+3)
Skills Athletics +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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