Ernest Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered bow and tarnished sword as well. He has a very tight haircut. He has blue eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Ernest studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his brother recently and the two have been together since.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Enemies, Family. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Trym Dayton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a ruthless business man, a trait he acquired from his father.
History: Born to a Gardener, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Religious. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alex Hayley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, black cloak. His hair is cut close to his head. His eyes are green.
Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Alex was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent mother
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Immigrant, Family, Military. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 23000 cp.
Frederick Axton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long blonde hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to reunite with his absent father
Flaws: Antagonistic, Ugly. Bonds: Enemies, Religious, Family. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 6 (-2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Chrysoprase (60 gp).
John Digby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light grey in addition to tight pants. He sports a flattop hair cut. He has amber eyes.
Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: John was born in the east. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Shy, Depressed. Bonds: Military, Nature. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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