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Advanced [show]


Guy England, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to cover his moderate length silver hair. He has a dull look in his gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Guy England, Male Human Fighter 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 14 (+2)17 (+3)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Addington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears baggy yellow pantaloons and a tan scarf. His auburn hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to loving parents in a slum to the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Persistence, Impeccable. Flaws: Insomniac. Bonds: Poor. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Randal Addington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 11000 cp. Chalcedony (80 gp). Rose (80 gp).


Social Check DCs


Hugh Chester, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Herbalist business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Justice. Flaws: Impulsive. Bonds: Rich, Attractive, Job. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Hugh Chester, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 8 (-1)16 (+3)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Percival Blakely, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is dressed in an above average manner. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by goblins. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Selfish, PTSD. Bonds: Attractive, Poor. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Percival Blakely, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Thunderstones.


Social Check DCs


Gunter Tattersall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple tan robe with black stripes complete with hood. His long brown hair reaches down to his waist. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Justice, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Gunter Tattersall, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 11000 cp. Moss agate (7 gp). Deep blue spinel (200 gp). 1 Masterwork studded leather. 1 Masterwork Light steel shield.


Social Check DCs

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