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NPC Generator

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Advanced [show]


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his chestnut hair down. He has a dull look in his blue eyes.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: Aldous was raised in a hard working conservative environment. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Extrovert, Professionalism. Bonds: Attractive, Job. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Aldous Merton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 15 (+2)16 (+3) 8 (-1)9 (-1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 9
Languages Common, Druidic, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +5

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Browning, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man is generally shirtless and showing off his tattooed chest. His hair is chestnut and curly. His violet eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting, Gifted. Flaws: Insane, Fearful, Secretive. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Bertram Browning, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2900 sp. Aquamarine (200 gp). Eye agate (5 gp). Amber (160 gp).


Social Check DCs


Robert Langston, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His brown hair is braided into rings. His eyes are gray and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.

History: Robert was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Flaws: Ugly, Racist, Insane. Bonds: Job, Has a crush. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Robert Langston, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Manfred Kirby, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. His hair, while still mostly brown, has prominent grey streaks. His violet eyes peer out from beneath his wide-brimmed white hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Artistic, Fighting. Bonds: Job, Military. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Kirby, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp. Obsidian (11 gp). Rock crystal (40 gp). 1 Half-Plate.


Social Check DCs


Wymar Denholm, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He is wearing a long, grey, dusty cloak. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Apothecary, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Religious, Enemies. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Wymar Denholm, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Breastplate.


Social Check DCs

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