Conrad Ryland, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his brown robe and has his spear always slung over his shoulder. His chestnut hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the west. A freak accident while working with his Farmer mother left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Nature, Poor. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp. 1 Minor magic item.
Theobald Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. His brown hair is lengthy and is close to two feet long. His hazel eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and money/treasure
Ideals: Pacifist. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Glassblower
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 5 (-3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
Randal Reed, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail. His hair is cut close to his head. His half smiles and amber eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero
Ideals: Athletic, Opinionated. Bonds: Attractive, Adventurer, Religious. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 700 gp. Moss agate (8 gp). Chalcedony (30 gp). Obsidian (8 gp). Black pearl (800 gp). 1 Full Plate. 1 Full Plate. 1 Full Plate.
Raymond Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown Stetson hat and brown clothes. His hair, while still mostly auburn, has prominent grey streaks. He has several tiny jet earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up falchion and armor he uses now. After months of barely getting by, Raymond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker, Justice. Bonds: Rich, Criminal record, Nature, Enemies. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 24000 sp. Bloodstone (80 gp). 1 Minor magic item.
Tim Cotton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown painted combat armor at almost all times. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Tim is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 3 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spice Merchant job and began his own company from there.
Motivation: Further expansion of business.
Flaws: Depressed. Bonds: Immigrant, Attractive, Job. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Silver pearl (160 gp). Star rose quartz (20 gp).
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