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NPC Generator

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Advanced [show]


Thomas Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin brown vertical stripes and grey pants. He is physically well-built. His hair is silver and curly. His green eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Thomas will drive conversation. His job bores him to no end. He has decided to make it more interesting.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Fighting. Bonds: Adventurer, Criminal record, Religious. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Thomas Westcott, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)6 (-2) 12 (+1)18 (+4)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. Chalcedony (20 gp). 1 Minor magic item.


Social Check DCs


Gerard Blakeley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears his black hair down. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has dedicated himself to building a better village for his children.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Blakeley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Thomas Lester, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with pastel pants. With bright red hair and a scraggly beard. His eyes are brown and beady.

Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a forest tribe. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Thomas Lester, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)7 (-2) 14 (+2)9 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. 1 Breastplate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Ralf Morton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is knotted and matted. His fierce brown eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. Recently he has begun working with bootleggers and crooks.

Motivation: He feels kind of lost in life; and seeks redemption

Flaws: Impulsive, Addict, Depressed. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Morton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Everard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To find somewhere to settle down; and he is content

Flaws: Impulsive, Mundane. Bonds: Attractive, Poor, Immigrant. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Everard Hallewell, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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