Gunter Gentry, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He likes to wear violet tank tops with yellow pants. He has a hunchback. His silver hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gunter was born the youngest of three triplets. A freak accident while working with his Jeweler mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: An old rival family wants him found; and wants to raise his children well
Flaws: Ugly, Addict, Disease. Bonds: Slave, Family. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Coral (40 gp). Chalcedony (60 gp). Sard (60 gp). Alexandrite (900 gp).
Kyle Morley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Bellfounder. He carries with him a set of monstrous two handed axes on his belt, each one with a opal on the hilt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.
Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. Kyle is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: The child of a Jeweler, who enjoyed hunting, Kyle was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Family, Nature. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp. Chrysoberyl (110 gp). Amethyst (110 gp). Obsidian (13 gp).
Bertram Woods, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered whip and tarnished nunchaku as well. He has done his best to style his red hair to look like a famous performer. His hazel eyes dart from person to person.
Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Logical. Flaws: Racist. Bonds: Rich. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Amber (80 gp). White pearl (80 gp). Tiger eye turquoise (9 gp). 1 Magnifying glass. 1 Masterwork Thieves’ tools.
Anselm Conway, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears brown painted combat armor at almost all times. His golden hair is lengthy and is close to two feet long. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult.
Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1500 sp. 1 Silver holy symbol.
Charles Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Antagonistic, PTSD, Fearful. Bonds: Rich, Family, Military. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 2 Acid flasks.
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