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NPC Generator

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Advanced [show]


Aldous Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long red hair kept up in a rat tail. He has gray eyes and a yellow hat with a brown feather.

Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Justice. Bonds: Poor, Mentor, Job, Adventurer. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Aldous Oakley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 5 (-3)18 (+4)
Skills Investigation +4, Nature +4
Senses Passive Perception 7
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. 1 Half-Plate.


Social Check DCs


Peter Copeland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His white hair is lengthy and is close to two feet long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 14 years.

Motivation: He's looking for his big break.

Bonds: Attractive, Job, In love, Adventurer, Rich. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Peter Copeland, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 8000 cp. 1 Chain shirt.


Social Check DCs


Nicholas Kimberly, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears violet trousers with brown and white striped suspenders. He wears various colorful collared shirts. He sports a long golden beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Nicholas Kimberly, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)6 (-2) 16 (+3)8 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Langley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. With a patchy golden beard and wild golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gilbert was born in the north. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the north; and expand his business

Ideals: Fighting, Persistence, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Gilbert Langley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Healer’s kit. 1 Healer’s kit.


Social Check DCs


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a grey scarf. He is bristling with hidden weapons, mostly ceremonial daggers and bastard swords. His golden hair is thinning but still full. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Ernest Woods, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Obsidian (11 gp).


Social Check DCs

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