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Advanced [show]


Simon Langley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, green, dusty cloak. With bright golden hair and a scraggly beard. He has a dull look in his brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a slaver, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Mentor, Criminal record. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Simon Langley, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gilbert Myerscough, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He usually wears his black robe and has his glaive always slung over his shoulder. His golden hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life

Flaws: Depressed, Shy. Bonds: Nature, Immigrant, Religious. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Gilbert Myerscough, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 18000 cp.


Social Check DCs


Raymond Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He carries with him a set of scimitars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Raymond studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Gifted. Flaws: Insomniac, Racist. Bonds: Attractive. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Raymond Gresham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Citrine (70 gp). Jet (80 gp).


Social Check DCs


Gomory Burton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his black hair up in a very large beehive style do. His thin eyebrows rest above his beady violet eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of eastern immigrants he idolized his mother. His childhood dream was to be a Painter, but he was a colossal failure. He has achieved small success as a Map Maker.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Depressed. Bonds: Job, Military, Immigrant. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Gomory Burton, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Percival Graeme, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His golden hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: When he was but 4 years old his parents immigrated from the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Percival Graeme, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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