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Advanced [show]


Gomory Darlington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His tied-back hair is golden. He wears a mask on his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Fearful. Bonds: Criminal record, Poor. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Gomory Darlington, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)16 (+3) 18 (+4)12 (+1)
Skills Acrobatics +6, Animal Handling +6
Senses Passive Perception 14
Languages Common, Abyssal, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +6

Possessions: 400 gp. 3 Holy water. 3 Smokesticks.


Social Check DCs


Norman Abram, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown coat over a tan low-cut shirt, and a small hat upon his head. He wears a small hat to cover his moderate length white hair. His green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 4 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Impeccable, Optimist. Bonds: Poor, In love, Immigrant. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Norman Abram, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dean Conway, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries swords. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Dean studied abroad. Through the years after Dean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Dean's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Dean Conway, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 9 (-1)12 (+1) 12 (+1)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Reynard Hailey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Sculptor uniform. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and doesn't want to be a sculptor and was forced into it by his family

Flaws: Antagonistic, Disease. Bonds: Job, Family, Rich. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Hailey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)5 (-3) 15 (+2)12 (+1)
Skills Athletics +5, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. Alexandrite (600 gp). Alexandrite (600 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Davenport, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large silver tufts of hair around his ears. His hazel eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Raymond and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raymond discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raymond fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Ugly, Disease. Bonds: Adventurer, Job, Enemies. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Raymond Davenport, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 12000 cp. Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs

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