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Advanced [show]


Thomas Stanford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear ponchos typically of a light grey in addition to tight pants. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He worked as a nervous Spy and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and to prove his worth to the world

Flaws: Impulsive. Bonds: Job, Poor, Adventurer, Family. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Stanford, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his violet robe and has his hammer always slung over his shoulder. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are blue and beady.

Personality: He can speak with the recently deceased. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is content

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Family, Criminal record. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Bertram Norton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)9 (-1) 8 (-1)12 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Rose (40 gp). Bloodstone (40 gp). Banded agate (11 gp). Brown-green garnet (80 gp).


Social Check DCs


Lance Huckabee, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears baggy black pantaloons and a brown scarf. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has gleaming, smiling gray eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of eastern immigrants he idolized his father. He dropped out of school before completing his studies. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and revenge

Ideals: Logical, Athletic. Bonds: Enemies, Immigrant, Job. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Lance Huckabee, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)9 (-1) 13 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.

History: Guy was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Guy Dalton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and violet pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is singed and shortened. He wears an eyepatch.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 13 years.

Motivation: To find somewhere to settle down.

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Tewksbury, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 8 (-1)14 (+2)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common, Terran, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs

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