Geoffrey Springfield, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears bulky yellow painted plate armor, and his gloved hand is found clutching a sai. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Bowyer soon after.
Motivation: To be a Bather again; and he is unsatisfied with his job
Flaws: Insane, Shy, Racist. Bonds: Job, Slave. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Geoffrey Wellington, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, white, dusty cloak. His auburn hair is thinning but still full. His hazel eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them
History: He was born in a small forest village. He worked as a nervous Actor and found it very stressful. He has set out to sabotage the competition.
Motivation: To be a Shepherd again; and a need for knowledge about a nearby landmark
Flaws: Depressed, Shy. Bonds: Nature, Job, Adventurer. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork studded leather.
Dean Clapham, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying red hair a little too much giving a sharp red color. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy.
Ideals: Persistence. Flaws: Cynical, Addict. Bonds: Rich. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp.
Gomory Sutton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a faded coat and loose pants complete with wide-brimmed hat. His clothes are grease stained in places. His blonde hair is cut short with large spiked bangs in the front. His hazel eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item.
Lance Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes, and carries kukris. His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting, Logical. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +3
Possessions: 600 gp. Jet (40 gp). Blue sapphire (1000 gp). Deep green spinel (40 gp). Sard (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
