Lance Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered shield and tarnished bastard sword as well. His hair is cut close to his head. He has a dull look in his gray eyes.
Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Rich. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Celestial, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Freshwater pearl (11 gp).
Roger Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries bows. He sports a long auburn beard, and similarly colored long hair. He has several tiny ruby earrings on each ear.
Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Rich. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp.
Ralf Royston, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports yellow clothing, slightly heavier than average wear. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a wizard, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Human compassion; and balancing his hectic life and new spice merchant responsibilities is difficult
Flaws: Shy, Racist. Bonds: Attractive, Mentor, Job. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Geoffrey Paxton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Cartwright does. His white hair is singed and shortened. His blue eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the east. He helped his father out around the business and became quite the natural. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job, Poor. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Solomon Brady, Male Human [Permalink]
Personal [hide]
Description: He wears baggy yellow pantaloons and a violet scarf. His skin is fair and his fingers are delicate and long. His hair, while still mostly blonde, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.
Motivation: Retire the richest man in the south; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp.
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