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NPC Generator

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Advanced [show]


Heward Dayton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tan trousers with white and grey striped suspenders. He wears various colorful collared shirts. His hair, while still mostly silver, has prominent grey streaks. His green unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a desert tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Nature, Family. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Dayton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Golden pearl (160 gp). Carnelian (50 gp).


Social Check DCs


Adelard Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His auburn hair is lengthy. His eyes are likewise gray.

Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adelard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelard. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Artistic, Fighting. Bonds: Rich, Criminal record. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Browning, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)6 (-2) 13 (+1)12 (+1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Cory Fidget, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket, and carries bastard swords. With a patchy golden beard and wild golden hair. His green eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Adventurer, Immigrant, Family. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Cory Fidget, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: Red garnet (100 gp).


Social Check DCs


Gunter Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. He keeps his auburn hair in a flapper bob. He wears large thick round spectacles.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: Marry his brother to traveling adventurers; and he has money and likes to spend it

Ideals: Disciplined, Justice, Optimist. Bonds: Attractive, Rich, Family. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Gunter Cumberbatch, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 16 (+3)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Auran, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerard Cooper, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a large yellow jacket. His chestnut hair is long and unkept. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Gerard was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against drow

Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Enemies, Religious. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Gerard Cooper, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Silver pearl (150 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs

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