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NPC Generator

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Advanced [show]


Anselm Milton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely violet suit with white socks and a vest with buckled shoes. He is bald on top and has large blonde tufts of hair around his ears. He has gleaming, smiling amber eyes.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Doctor.

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Nature, Immigrant. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Anselm Milton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Hunter Hadlee, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He keeps his long brown hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Military. Occupation: Servant

Voice: Old thin voice

Attributes [hide]

Hunter Hadlee, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. 1 Masterwork Common Melee.


Social Check DCs


Randal Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Cook. He carries with him a set of morningstars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to hide his balding. His eyes are a pleasant brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: Randal was born with his father's beautiful face. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Family. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Randal Graham, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Greedy, Insomniac. Bonds: Immigrant, Rich, Nature. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Birkenhead, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 52 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 18 (+4)15 (+2) 18 (+4)12 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Gomory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue costume with the symbols of death on his torso. His long golden hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them

History: He got into the Navigator business at a young age. He dropped out of school to support his sick father, and resented it. He has set out to sabotage the competition.

Motivation: Marry his sister to traveling adventurers; and expand his business

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Eastaughffe, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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