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NPC Generator

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Advanced [show]


Adelard Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white deerstalker hat and white clothes. His brown hair is cut short with large spiked bangs in the front. He has a dull look in his brown eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken from his home at a very young age. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and he feels threatened by others

Flaws: Shy, Fearful, Antagonistic. Bonds: Poor, Slave, In love. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Clapham, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)17 (+3) 16 (+3)12 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Simple lock. 1 Magnifying glass.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear blue clothing when he does not wear armor, and is pretty ugly. With a patchy blonde beard and wild blonde hair. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted necromantic powers by his dying sister.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Criminal record. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Godfrey Dumph, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp.


Social Check DCs


Simon Royston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man very much looks the part of a Performer. His head has been shaved. His green eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: Born in the south to a Performer, Simon learned a great deal about his father's area of expertise. In his youth he was a Roofer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He now owns his own business.

Motivation: To be a Roofer again.

Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Simon Royston, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)8 (-1) 12 (+1)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


John Norton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a yellow coat over a black low-cut shirt, and a Stetson hat upon his head, and is pretty ugly. He keeps his brown hair in a flapper bob. He has a tattooed face.

Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Adventurer, Religious. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

John Norton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jasper (70 gp). 1 Everburning torch. 1 Everburning torch. 1 Tanglefoot bags.


Social Check DCs


Gomory Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His skin is fair and his fingers are delicate and long. His brown hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.

History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Stylist.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Flaws: Insane, Impulsive. Bonds: Rich, Job, Adventurer. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Gomory Middleton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 16 (+3)10 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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