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NPC Generator

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Advanced [show]


Clerebold Tatum, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a lot of dark rich colors, with gold accents. His auburn hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with music.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Rich, Slave. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Tatum, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 18 (+4)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, white cloak. His red hair is matted, messy, and big. His violet eyes peer out from beneath his broad white hat.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Secretive. Bonds: Poor, Job. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Gerard Hastings, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Kyle Middleton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. He has a slight overbite and is overall scrawny. He has done his best to style his chestnut hair to look like a famous performer. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small island village. His childhood dream was to be a Masseuse, but he was a colossal failure. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and find a way to reverse the transformation of his sister

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Job, Enemies. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Kyle Middleton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)7 (-2) 11 (+0)17 (+3)
Skills Nature +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: The child of western immigrants he idolized his father. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Norman's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Artistic, Impeccable. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Norman Sydney, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered white stockings. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. He has a small bristly mustache and wavy golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small plains village. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Jocelyn's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Jocelyn Willoughby, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Chrysoberyl (110 gp). Alexandrite (500 gp). Rhodochrosite (10 gp). Jasper (30 gp).


Social Check DCs

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