Adam Webley, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Servant does, and sports empty pouches on his belt. He has golden hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal music training, and achieved minor success. He became a Servant soon after.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Job, Military. Occupation: Servant
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Rock crystal (50 gp). Golden pearl (60 gp). Obsidian (10 gp).
Guy Wentworth, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is thinning but still full. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He served in the navy to pay for his family's outstanding loans. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.
Motivation: He is greedy; and doesn't want to be a bricklayer and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Family, Rich. Occupation: Bricklayer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
Gomory Blythe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He likes to wear pastel tank tops with tan pants, and his gloved hand is found clutching a bastard sword. His auburn hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gomory was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and to prove his worth to the world
Flaws: Impulsive. Bonds: Adventurer, Job, Nature. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Patrick Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean black cloak covering his clean studded leather. He keeps his long blonde hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Entrepeneur. Bonds: Attractive, Job, Military, Mentor. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Silk rope. 1 Small steel mirror.
Thomas Bradley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears baggy white pantaloons and a green scarf. He wears his silver hair up. His gray eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Secretive, Forgetful. Bonds: Poor, Criminal record, Immigrant. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
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