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Advanced [show]


Wymar Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Religious. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Wymar Cromwell, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Don Ogden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is bristling with hidden weapons, mostly hammers and glaives. His auburn hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Disciplined. Flaws: Impulsive, Fearful. Bonds: Attractive, Criminal record, Mentor. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Don Ogden, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 cp. Peridot (30 gp). Freshwater pearl (10 gp). 1 Holy water. 3 Antitoxin. 2 Tanglefoot bags. 1 Holy water.


Social Check DCs


Balimaar Fawcett, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear brown tank tops with blue pants. He is tall, broad shouldered and powerfully built. He sports a long golden beard, and similarly colored long hair. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Barber. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Sellsword again.

Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Balimaar Fawcett, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +2, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Anthony Kirby, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he tends to wear a large blue jacket. His red hair is styled in orderly dreadlocks. He has gray eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Anthony lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his brother to traveling adventurers.

Ideals: Artistic, Fighting. Flaws: Emotional. Bonds: Family. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Anthony Kirby, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Performance +4, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Brass mug with jade inlays (400 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Nicholas Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is chestnut. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his dancing dream.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Guardian, Enemies, Religious. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Nicholas Garrick, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 17 (+3)9 (-1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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