Gerald Clare, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His blonde hair is cut short. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: He was born into a rich family. A gifted student he started as a Stableman, but he got bored and became a Fletcher. He inherited the family business which he has now maintained for 5 years.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Secretive. Bonds: Rich, Job. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Theobald Shelby, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a white cloak and cross-gartered black stockings. He has shaved his head bald. His half smiles and gray eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bather mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Chad Rodney, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His eyes are green and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: When he was but 5 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 7000 cp. 1 Masterwork Musical instrument.
Cory Snape, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown Stetson hat and brown clothes. His silver hair is greasy and uncared for. His gray eyes peer out from beneath his Stetson brown hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Cory was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Joker, Fighting. Flaws: Ugly, Lazy. Bonds: Military. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Frederick Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His red hair is braided into rings. His eyes are gray and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.
History: Frederick was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He became a Barrister soon after.
Motivation: To be a Healer again; and further expansion of business
Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Attractive, Job. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. 1 Silk rope. 1 Average lock. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!