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Advanced [show]


Henry Wellington, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is long and silver with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His eyes, though not visible through his cowl, are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Locksmith, Henry learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against drow; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Enemies, Job, Rich. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Henry Wellington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)6 (-2) 8 (-1)7 (-2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 3100 sp.


Social Check DCs


Diggory Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a deerstalker hat to hide his balding. His hazel eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Diggory was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Fortune-teller. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Rich, Immigrant. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Diggory Livingstone, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 5 (-3)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Druidic, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His eyes are gray and beady.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the east

Ideals: Disciplined, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Aldous Clive, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 20000 cp. Aquamarine (1000 gp). Red garnet (100 gp). Bloodstone (60 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a black suit, brown shirt, and pastel tie. His hair is long and auburn with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His eyes are amber and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast desert. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Ugly, Shy, PTSD. Bonds: Nature. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Don Lindsay, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 17 (+3)14 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Draconic, Infernal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Burton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports brown clothing, slightly heavier than average wear. His red hair is lengthy and is close to two feet long. His eyes are a pleasant green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Find a way to reverse the transformation of his brother; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Burton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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