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Advanced [show]


Kyle Pickering, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing red shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His gray unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Junk Dealer. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Assassin again; and balancing his hectic life and new junk dealer responsibilities is difficult

Flaws: Disease. Bonds: Attractive, In love, Job, Slave. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Kyle Pickering, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Gold and topaz bottle stopper cork (800 gp). Gold dragon comb with red garnet eye (800 gp). 1 Masterwork manacles.


Social Check DCs


Tim Kinsley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black deerstalker hat and black clothes. He keeps his black hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is irascible and easily irritated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tim took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Mentor, Nature, Religious. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Tim Kinsley, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Azurite (13 gp).


Social Check DCs


Heward Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries a battered pickaxe and tarnished ceremonial dagger as well. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Slave, Job. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Heward Moreno, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)17 (+3) 16 (+3)17 (+3)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Abyssal, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Malachite (10 gp). Golden yellow topaz (800 gp). Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs


Cory Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly tridents and shortspears. He has a small bristly mustache and wavy black hair. He has several tiny ruby earrings on each ear.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Insane. Bonds: Criminal record, Rich, Family. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Cory Harley, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 cp. Smoky quartz (40 gp). Golden pearl (60 gp). Moss agate (12 gp). Azurite (12 gp).


Social Check DCs


Anselm Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. He sports a long red beard, and similarly colored long hair. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has all his life been fascinated with writing.

History: Anselm was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Anselm Lindsey, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Climber’s kit.


Social Check DCs

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