Bertram Shelly, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His moppish chestnut hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.
Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 600 sp.
Geoffrey Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a white collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Military. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 32000 sp. 1 Minor magic item.
Dustin Stanford, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is well dressed, constantly wearing a blue suit, brown shirt, and red tie. His whole body is exceptionally muscular. He has dyed his greying brown hair a little too much giving a sharp brown color. His gray unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Dustin has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many gnolls want him driven away.
Flaws: Disease, Antagonistic. Bonds: Immigrant, Enemies, Poor. Occupation: Animal Trainer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Heward Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His blonde hair is lengthy. He has gray eyes and a black hat with a white feather.
Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Roland Wheatley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears white leather gloves, a white jacket, and tight pants. He has a long black beard with little hanging trinkets. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.
History: Roland hails from a village terrorized by illithids. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of illithids.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, In love. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Old masterpiece painting (900 gp). 1 Healer’s kit. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!