Don Benson, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey cloak and cross-gartered tan stockings, and is pretty ugly. His silver hair is lengthy. His violet unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Disease, Antagonistic, Selfish. Bonds: Poor. Occupation: Layabout
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Charles Brandon, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He likes to wear violet tank tops with green pants, and his gloved hand is found clutching a bastard sword. His hair is red and curly. His eyes are amber and beady.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Charles hails from a village terrorized by brigands. Charles was born on a far southern desert where he grew up under the tutelage of his mother, an expert Glassblower. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Flaws: Ugly. Bonds: Adventurer, Family, Enemies, Immigrant. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp.
Rolf Presley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light pastel in addition to tight pants. His hair is greying and his face has many wrinkles. His brown eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Mentor, Adventurer, Criminal record. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 3000 cp.
Thomas Blyth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with deerstalker hat. He sports a long golden beard, and similarly colored long hair. He has a dull look in his blue eyes.
Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Fighting. Flaws: Insane, Mundane. Bonds: Guardian. Occupation: Weaver
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Trey Cooper, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a fancy yellow suit. His long blonde hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trey's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He feels threatened by others; and he's repulsed by the pc
Flaws: Shy, Antagonistic, Fearful. Bonds: Attractive, Family, Enemies. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
