Peter Van Es, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his brown hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Joker. Bonds: Immigrant, Attractive, Adventurer, Family. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Richard Blyth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair is greasy and uncared for. He has green eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Fortune-teller, but he got bored and became a Bather. He became a Bather soon after.
Motivation: Sabotage a competitor.
Ideals: Athletic, Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Bernard Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is physically well-built. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.
History: When he was but 5 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Family, Enemies. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Nicholas Harley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his blonde hair down. His brown eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Sailor. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: A powerful brothel owner made him what he is. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Bonds: Immigrant, Job, Mentor, Slave. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 16 (+3) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Draconic, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 20000 cp. Rhodochrosite (5 gp).
Odo Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He is bristling with hidden weapons, mostly falchions and morningstars. He wears a Stetson hat to cover his moderate length blonde hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Ideals: Extrovert. Flaws: Addict. Bonds: Criminal record, Military, Immigrant. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 25000 sp. 2 Antitoxin.
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